Monday, February 24, 2014

The Law of Physics in an Animation Universe

The human body is an extraordinary machine that never ceases to amaze even after heavy research and familiarity.  We, as humans, have the power to do many things in our lifetime whether it is to score the game winning goal with an outrageous kick or hit high frequencies at great volumes with our voices. What if there was a way to take something that is already great and make it phenomenal? DreamWorks Animation created a phenomenal family of cavemen in their 2013 3D animated feature film, The Croods, following a prehistoric family and their struggle to survive the end of their world. Throughout the film you are reminded that the family has little difficulty overcoming the adversities of the new, strange world, yet all the family knows or must believe that to survive, you must never, not be afraid. The Croods exceeds the laws of physics by allowing these sensitive characters to be indestructible in times of life-threatening danger with the use of exaggerating human physical limitations in mobility and imposing the ability to surpass the expectations for the deadliest of circumstances.
Human mobility is very important to consider in animation to create a believable moment that would otherwise be impossible to execute in the real world. All of the members of the family have the ability to run at alarming speeds but the most impressive would be that of the grandmother who was designed as an 80-year-old female character. During the first hunt, she is given super-human speed that allows her to keep up with the others in an effort to obtain the family meal for the day. Realistically, an elderly woman’s muscles can’t generate the amount of torque necessary for her limbs to produce the excessive nature of her movements. 


Although the amount of energy exerted from a child such as Sandy is more convincing when paired with the super-human speed, it is still exaggerated to the point of impossible proportions. The child, who mostly gets around on all fours, has the speed of a hungry cheetah chasing its prey.
Another valuable aspect to mention would be the paths of action and how squash and stretch is applied to the movement to create wildly fun action scenes. The daughter, Eep gets pulled in the air in a backbreaking attempt to keep the prize egg from getting taken away by flying creatures. Clearly her body suffers deep stress as she holds on to the egg for dear life and gets taken on a whirlwind of twist and turns, essentially breaking the model for greater effect but still maintaining believability. A father and daughter moment was taken to a whole new level when Eep and her father Grug, “put on the breaks” essentially stopping a mammoth from gaining momentum. They do this by planting their feet suddenly in an angled fashioned into the hard floor, using only the strength of their legs to slow down the very large animal. It is understood that humans carry the majority of strength in our legs, however, certainly not to this extent. Believability is key. Channeling what we know and what would appear to be possible given our knowledge helps the viewer to envision this actually happening with the careful execution of action and reaction in the animation.
In contrast to the incredible strength and agility of the caveman family, isolated by fear, is that of a young man who the family meets. Guy represents the modern human Homo sapiens that actively use their mind rather than might to invent new things that attribute to his own individual survival. In contrast, Grug endorses the quintessential Homo Neanderthalensis behavior in which he uses brute force accompanied by his family’s cooperation to ultimately keep them out of harm’s way. An example of Guy’s more realistic human behavior would be the scene where he is first introduced to the family. His reaction of fear is clearly recognized but subtler than say a Crood would project fear with over-the-top movement that exaggerates literal boundaries. Guy’s subtle movement, speed limitation, and his failure to avoid pain where pain is obviously inflicted by great forces, leave him to depict the elements of physics.


As discussed previously, Guy was not able to avoid pain where pain was inevitable. On the contrary, the Croods had no problem cheating a deadly fate. A prime example of this would be Grug’s “SnapShots,” an idea that Grug created to compensate for the demeaning quality imposed by the others that he was incapable of an original thought. These snapshots are made by the application of a flat rock being slammed across the body at a super high speed that ultimately imprints the person’s form into the rock in a comedic resemblance of a Polaroid picture. However, as described in Newton’s second law, the acceleration and mass of the massive rock slab would create a force so significant that it would shatter the bones in the families’ bodies, if not kill them when impacted.

Another instance where these characters avoid severe injury and is a great example of defying Newton’s first law would be when Grug tackles Guy, causing them to roll and fall off of a cliff. For an effective comic moment that has been used in many animated films throughout our time, Grug and Guy both pause in mid-air for just enough time to see Guy’s hilarious reaction and then they both plunge to the floor. The Law of Inertia states that an object in motion stays in motion unless acted upon by an outside force. The moment Grug and Guy are clearly off the cliff there is no evident force that allows them to sustain from free fall.
Not only can these characters perform such super-humans acts, they also have the unlikely proportions in body structures that would further limit their ability to perform said acts. Grug has tiny legs in comparison to his excessively large upper body. It would be unlikely that he could stand up on his two legs due to his center of gravity. Spreading out the legs, however small, creates the illusion that Grug’s legs are in fact supporting the weight of his body, ultimately tricking the viewer. Another important aspect to mention in respect to unlikely proportions or structures would be that a few creatures in this film are made to look inanimate yet they move without apparent force acting on an otherwise object or creature at rest. An example of this is when the family grabs onto a trunk of a tree and the tree begins to move in the same form as an ostrich, walking as if the tree had become a slippery noodle bending and moving at its will. It breaks the basic concepts of Physics because the tree would’ve splintered and cracked as it moved in this fashion. Furthermore, a tree that massive can’t functionally move in that way because the pressure needed to pump water from its roots to the top of the canopy would be massive. This may be overanalyzing the use of inanimate objects in the movie, but still contradicts the structure of physics.

The Croods does have traces of real-life movement and believability of balance and weight; however, to convey the story and give the characters history, several laws of physics were deviated from in order to create such a world. Prehistoric Earth still leaves many questions unanswered which opens a wide range of possibilities.

Monday, February 17, 2014

The Law of Physics in the Universe of The Croods

Introduction

A: Animated Feature Film: The Croods (98 Min)
B. Thesis: Dreamwork’s, The Croods, exceeds the laws of physics by allowing these sensitive, and thoughtful characters to be indestructible in times of life-threatening danger that is too magical to be real.

Body Paragraphs

I.  Exaggerated Paths of Action, Squash and Stretch, Exceeding Speed Limitations
-Mom: The elderly of the group runs faster than a woman of her age in the real world.
-Sandy: She is a little speedster who defies the speed limitation of a human child.
-Eep gets pulled in the air in a back-breaking attempt to keep the prize egg from getting taken away by little flying creatures.
-Eep picks up a very large boulder with ease. Even for a strong girl, this does not seem as if this could be as easily done in the real world.
- A contrast to the Croods family is Guy who appears to have the most believable real-life human experience and movement.
EX: Guy has subtle movement as a reaction to the Croods wildly behavior when they first meet, fear but in a non-exaggerated way.

II. Cheating an otherwise deadly fate
- Grug falls at extreme heights, gets hit many times in the face with rocks (SnapShots)
-Entire family falls a great distance onto the ground after escaping a threatening cat-like creature and survives.
-Mom gets thrown in the air for a heads and tails coin toss smacks very hard into the ground and does not shatter every bone in her body. An allegedly fragile body survives the force of gravity and the opposing force of the ground.

III. Unlikely Creatures and Environment: Proportions, Body Structures that would affect Balance.
- Grug has tiny legs in comparison to his large upper body. It would be unlikely that he could stand up on his two legs due to his center of gravity
- Creatures that appear to be inanimate objects move without and apparent force acting on an otherwise object/creature at rest.
EX: family grabs onto the trunk of a “tree” and the tree begins to move in the fashion of an Ostrich like creature but still maintains the look and feel of a tree.

IV. Conclusion:

The Croods does have traces of real-life movement and believability of balance an weight,  however, to convey the story and give the characters history, several laws of physics were deviated from to create such a world.

Thursday, February 6, 2014

Tracker Video Analysis of Falling

Hi there! I got to play with a program called Tracker which essentially tracks the path of action frame by frame. Reference videos are fun to make for these types of assignments!